About
Who am I?
My main role is as a Game Designer, but I consider myself a generalist professional. Since designing experiences is one of my biggest passions, I have been interested in many different activities throughout my life, such as video editing, scripting, animating, drawing, developing websites and apps... Today I dedicate myself to creating games, but I know that each one of these activities were fundamental to my career.
Currently, my goal is to work at a company that strives to develop meaningful games alongside equally passionate people.
Skills
Tools & Softwares
Soft Skills
My Experiences
Since I entered college, I participated in several game jams, being among the top 3 teams in all semesters (check my Itch.io). My first professional experience was the development of a game for a big Brazilian YouTuber (check Alba Portals). After college, I started working at Caleta Gaming, a Brazilian casino company, where I initially worked as QA, and later as a Game Designer for more than 2 years.
Game Designer
at Caleta Gaming
January 2022 - May 2024 (2.4 years)
- Conducted market researches to map improvements and tendencies.
- Constantly looked for inovations in the market.
- Elaborated and maintained GDDs.
- Createed and balanceed the mathematic of the games.
- Created interfaces navigations and displays for the art team to use as a guide.
- Pitched ideas to the stakeholders.
- Implemented minor tweaks and animations in the company’s engine.
- Assisted all sectors of the company involved with the product: artists, developers, testers, marketing and commercial.
QA Intern
at Caleta Gaming
July 2021 - December 2021 (6 Months)
- Test all games on all displays, in different browsers, on different devices.
- Report bugs and possible improvements in a clear and detailed way.
- Improve the testing and issue reporting process.
- Maintained good communication with the development team and the art team.
Game Developer
at Alba Portals Project
2020 - 2021 (1 Year)
- Designed the mechanics and gameplay loop.
- Programmed all the logic of the game.
- Assembled everything in the engine.
- Added sound effects and music.
- Published the game in the Play Store.
- Implemented Ads, In-App Purchases, and Achievements.
- Managed the project and reported directly to the stakeholder.
- Delegate tasks to the artist.
What is it like working with me?
As a coworker, I am very respectful, always sharing ideas, asking for feedback, and willing to help others. As a professional, I am extremely passionate about what I do, I always keep myself cheerfull and have a genuine interest in learning. Furthermore, I value autonomy above all and strongly believe that a game finds its best version when made by a united team.
“I worked with Cesar for 2.5 years […] During this time, it was possible to work on several projects with him, and in each project it was possible to see all the effort of his work, both in research, documentation, prototyping, and in some cases, system development and animations.”
“Working with Cesar was inspiring. He consistently brought innovative ideas while staying grounded in what was feasible at our project current state. His adaptability stood out, consulting the team regularly to ensure solutions were viable and making adjustments as needed. His approach turned potential limitations into opportunities, greatly benefiting our team.”